Tuesday, 27 September 2011
Review - Green Lantern Corps #1
GREEN LANTERN CORPS #1
Written by PETER J. TOMASI; Art by FERNANDO PASARIN and SCOTT HANNA; Cover by DOUG MAHNKE and CHRISTIAN ALAMY
After a standard sci-fi prologue in which some alien GLs meet a mysterious and dicey end, Green Lantern Corps eases new and old readers alike into the problems that Guy and John face and their choice to leave Earth. This approach works really well and I think that Peter Tomasi is showing some gusto in starting off the new 'season', if you will, with a slower paced book.
Both Guy Gardener and John Stewart have returned to Earth and are both struggling with their terrestrial employment. After suffering scenes of frustration they meet to lament their mutual desicions to operate without a secret identity and how that choice has made having a life away from the ring difficult. This intimate look at the characters' vunerabilities tricks the reader into empathising with them - so next issue when they are in peril we'll care about it. Well played, Mr Tomasi.
We've been introduced to the characters, so let's explore the Green Lantern Corps. As we build to the cliffhanger we're introduced to Salaak, Oa and a small cast of GLs. We haven't been bombarded with information, but there is just enough to be getting to grips with. The end definitely gives the reader a reason to come back, but doesn't create much excitement; more a sense of "it's about to kick off".
Fernando Pasarin's art seems to be improved from Emerald Warriors. You can tell that he feels particularly comfortable with Guy, but he does justice to all the characters featured. It isn't exactly my cup of tea and could be better, but to be fair it is above-average and reflects the story well.
The villian and the 'message' he leaves the GLs has a certain intrigue and I think that we may see some more space-cop than we have over the last few years, which is after all what a Green Lantern is supposed to be.
A slow build, but it does build. A solid character driven issue that has sown the seeds for an interesting villian. It's good, but doesn't do anything really special.
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