Wednesday 14 December 2011

Treasure Chest Comics

Those of you who follow via Facebook will no doubt have noticed that I've been advertising a new feature that we've started over at arkhamcity.co.uk. I wanted to create a weekly feature in which I took an editorial role over the user submitted articles. The articles would highlight their favourite comic arcs; be they well-known or obscure. Treasure Chest Comics is that feature.

I encouraged my fellow Mod, Khris, to kick the feature off with his look at Batman Reborn, which was a much more well known arc than the one that I looked at in week two (and present for you below).

So far, I've had articles covering Kingdom Come, Batman: Year One, The Crow and House of M that are in line to be published. It would be great if more of you would head over to arkhamcity.co.uk, take a look at what we're doing and get involved by submitting your own articles.

Below is my entry to the treasure chest.


Image

Image

Present Tense, Broken Futures

Whilst Robin 116-120 have never been collected, their story arc remains one of my all-time favourite comic arcs for several reasons, not least fantastic art from Pete Woods and superb writing from the underrated Jon Lewis.

Warning, this article contains spoilers for the afore mentioned issues.

Set inbetween the Bruce Wayne: Fugitive annd Batman: War Games storylines, the arc starts out with Tim Drake's 16th birthday. Tim's complete lack of social life is evident by the fact that his party consists of just his dad, stepmum, girlfriend Steph Brown (The Spoiler) and best friend, Ives. Part way through the party, the doorman brings up a parcel that was delivered anonymously. It's a plain white box with no lid or other way of opening it and no label or other identifying features.

Image

Treating it as suspicious, possibly a weapon sent by an enemy, Tim slips it to one side and flags it to Batman for investigation. They begin their investigations in the batcave and then split up. As Robin is running across rooftops, the box opens in his hand. Sensory equipment covers his face and the device plays a holographic message from Alfred - 10 years in the future.

Image

In the message, the future Alfred tells Robin that Gotham is in chaos. The police and military are at war with the vigilantes; fighting over who will protect the city. Needless to say, the destruction caused by such as war has been devestating to the city. Alfred says that the cause of these problems is one of Robin's allies and that they must be stopped now, in Tim's time, before they descend down a dark path. However, Alfred is inconviently killed before he can tell Robin who this person is.

Tim's not stupid. He takes some time deciding whether or not this is real or a hoax before deciding that it warrants investigation. The prime candidate for bringing Gotham to ruin is Batman himself. After everything they'd gone through leading up to the Murderer/Fugitive arc, the relationship between Bruce and Tim was a little strained. The first major desicion on this investigation is to keep batman in the dark.

Image

After chasing down some false real-world leads, Robin eventually decides that he is going to have to investigate his allies closely. He follows them, studying them for 10 days; concocting various scenarios in which they could become a tyrant. To his dismay, he realises that it could be any of them.

Tim determines to test his friends. He formulates a lie; a lie that would contain extreme right-wing beliefs that he'll tell to individual members of the Bat-clan. Surely, the future tyrant of Gotham would be the one that showed sympathy to the ideas and didn't tell him that he was being crazy.

Image

Before he can present the lie to any of his allies, he is visted by a restored future Alfred, who has now transported himself through time to speak with Robin. The implausability of the future Alfred being brought back to life and sent through time, combined with little clues that he picks up with his detective's eye and nose, tell Robin that this is a fabrication. He pulls the mask off to reveal the present day Alfred. The box, the hologram, the entire thing had been a test laid out by Batman. A test that Robin passed through his investigations and finding the truth.

Image

The relationship that exists between Bruce and Tim is unlike that of any other Batman and Robin team. The dynamics of this relationship are summed up perfectly within this arc. Tim has a father and new step-mother who love him, which allows Bruce to retain a certain distance from Tim that he couldn't afford to give his previous wards. Regardless of this distance there is a bond between the two that stems from their similarities rather than any paternal relationship. Their similarities are also the cause of problems between them; namely their tendency to keep things to themselves. Several months before the events of this arc, Batman revealed Tim's civillian identity to Stephanie Brown. Whilst Robin and Spoiler had been an item for a while, Tim had not revealed his real name incase a trail could be made back to Dick or Bruce that would reveal their alter-egos. Obviously this led to some anymosity between the two of them.

Image

Now we get to this arc, in which Batman has decided that Tim is ready for the 'next level' of his training and sets about it without informing him. The process of investigating his friends, formulating possible temporal paradoxes and even questioning his own memories placed obvious stress on Robin and when he reveals the plot he is furious to the point that he considers quitting. It doesn't take Tim long to deal with his anger and come to the conclusion that Bruce was right to step up his training, though he went about it the wrong way. No matter what happens between them, this Batman and Robin team's relative distance allows them to put things aside in order to serve 'the mission'. This acombined with thieir similarities allow them to function in a way that the other Batman and Robin teams couldn't as true mentor and protégé.

Image

Pete Woods had been the regular artist on Robin from the end of No Man's Land, so he'd had plenty of time to get to grips with the character, but this arc proves a perfect swan song for his run as he hits new heights. I could count the number of artists who draw Robin at an appropraite age on both hands; many either draw him as a child or a small adult, but Woods' absolutely nails it.

I've never understood why Jon Lewis hasn't worked on more mainstream comics. His characterisation of Tim Drake is absolutely perfect, from the overabundance of caption boxes compared to speech balloons to his tendancy to keep things to himself. Infact, the entire plot of the arc plays to Tim's strengths. It forces him to over-think, to analyse, to work in solitude and, yes, even to lie to Batman.

Lewis wraps up some of his ongoing subplots here as well. Tim finds out that Steph has been living in a low-rent room after refusing to stay at he mother's house following the death of Cluemaster, her father. Steph was furious that her mother seemed to forgive his crimes simply because he was dead. Tim helps to patch things up between them and then spending time with Steph, enjoying the distraction from his investigation.

Part of what made this arc seem like such a classic is what followed it. #121 began the run of a new writer who lead us through two-and-a-quarter years of dire dialogue and crummy characterisation. Over the next few years it felt as though DC Comics had recognised that Robin had built up his skillset through Robin #120, and in Geoff Johns' Teen Titans, and they were trying to get him back to that point.

Eight years on Present Tense, Broken Futures remains one of my favourite arcs, primarily because it does what all truly great stories do and embraces the qualities of it's protagonist to the fullest; it is quintessentially Tim Drake.

Source: arkhamcity.co.uk

Tuesday 13 December 2011

Doctor Who Christmas Special set in 'Narnia'



Source: Bleeding Cool

DC Comics March Solicitations

Newsarama have posted the full DC Comics solicitations for march 2012. Here are some highlights, view the rest here.

JUSTICE LEAGUE #7Written by GEOFF JOHNS
Art by GENE HA and GARY FRANK
Cover by JIM LEE and SCOTT WILLIAMS
1:25 Variant cover by GARY FRANK
1:200 B&W Variant cover by JIM LEE
On sale MARCH 21 • 40 pg, FC, $3.99 US • RATED T
Combo pack edition: $4.99 US
Retailers: This issue will ship with three covers. Please see the order form for more information.
Now that the team’s origin story is complete, starting with this issue we shift to the present-day Justice League! What has changed? Who has joined the team since? Featuring artwork by Gene Ha, the story also reintroduces the team’s greatest champion: Steve Trevor!
Also starting in this issue: “The Curse of Shazam!” featuring a story by Geoff Johns and art by Gary Frank! Discover Billy Batson’s place in DC Comics – The New 52 as we reveal his all-new origin story!
This issue is also offered as a special combo pack edition, polybagged with a redemption code for a digital download of this issue.

BATMAN #7Written by SCOTT SNYDER
Art by GREG CAPULLO and JONATHAN GLAPION
Cover by GREG CAPULLO
Variant cover by DUSTIN NGUYEN
1:200 B&W Variant cover by GREG CAPULLO
On sale MARCH 21 • 32 pg, FC, $2.99 US • RATED T
Combo pack edition: $3.99 US
Retailers: This issue will ship with three covers. Please see the order form for more information.
Batman may have survived the Court of Owls’ first strike (barely), but even as he recuperates, the Court is preparing to launch its most deadly and sweeping attack yet. Plus: The secrets revealed in this issue will change Batman’s world forever! You won’t want to miss the issue everyone will be talking about!
This issue is also offered as a special combo pack edition, polybagged with a redemption code for a digital download of this issue.


DETECTIVE COMICS #7Written by TONY S. DANIEL
Art and cover by TONY S. DANIEL and SANDU FLOREA
1:25 B&W Variant cover by TONY S. DANIEL
On sale MARCH 7 • 32 pg, FC, $2.99 US • RATED T
Retailers: This issue will ship with two covers. The variant cover will feature the standard edition cover in a wraparound format.
Batman uncovers the truth behind a string of underworld killings involving a guest at the Penguin’s Iceberg Casino, but time is running out! Is unimaginable terror about to strike on the floating gambling den? And what will Bruce Wayne do now that he’s discovered some of Charlotte’s most well kept – and darkest – secrets? It’s death and destruction in the highest of high stakes games at the Iceberg Casino!

BATMAN AND ROBIN #7Written by PETER J. TOMASI
Art and cover by PATRICK GLEASON and MICK GRAY
On sale MARCH 14 • 32 pg, FC, $2.99 US • RATED T
Batman finally discovers NoBody’s lair and must confront Robin and NoBody in an explosive, brutal battle that will shake them all to their very core!


NIGHTWING #7Written by KYLE HIGGINS
Art by EDDY BARROWS and PAULO SIQUEIRA
Cover by EDDY BARROWS
On sale MARCH 21 • 32 pg, FC, $2.99 US
RATED T
Nightwing vs. Saiko! The truth about Haly’s Circus! A tribute show for the Flying Graysons! They’re all in this amazing issue! Of course, there’s no way they could be related...right? Plus: As the answers regarding Haly’s Circus are revealed, what do they mean for Dick Grayson’s future in Gotham City? And more important, his future as Nightwing? Be here to find out!

GREEN LANTERN #7Written by GEOFF JOHNS
Art by DOUG MAHNKE and CHRISTIAN ALAMY
Cover by DOUG MAHNKE
Variant cover by IAN CHURCHILL
1:200 B&W variant cover by DOUG MAHNKE
On sale MARCH 14 • 32 pg, FC, $2.99 US • RATED T
Retailers: This issue will ship with three covers. Please see the order form for more information.
“The Secret of the Indigo Tribe,” part 1! The GL team of Hal Jordan and Sinestro must investigate a crime that leads them to the Indigo homeworld in deep space. And what they find there will not only shock them, but also change the way you look at Lantern lore!

GREEN LANTERN CORPS #7Written by PETER J. TOMASI
Art by CLAUDE ST. AUBIN and SCOTT HANNA
Cover by IVAN REIS and JOE PRADO
On sale MARCH 21 • 32 pg, FC, $2.99 US • RATED T
In the aftermath of the bloody first arc of the series, John Stewart must bring the body of a fallen Lantern back to his family. But how can John tell them the truth: that he caused this Lantern’s death!


GREEN LANTERN: NEW GUARDIANS #7Written by TONY BEDARD
Art and cover by TYLER KIRKHAM and BATT
1:25 B&W Variant cover by TYLER KIRKHAM and BATT
On sale MARCH 28 • 32 pg, FC, $2.99 US • RATED T
Retailers: This issue will ship with two covers. The variant cover will feature the standard edition cover in a wraparound format.
World breaker and sun killer: Invictus has come to remake us all into his vision of perfection – he just needs to burn everything in his path first. In the New Guardians’ most desperate hour, Red Lantern Bleez returns, but is even her rage a match for the wrath of a living god? All this and the origin of Invictus – and how it all ties back to Larfleeze!


SWAMP THING #7Written by SCOTT SNYDER
Art and cover by YANICK PAQUETTE
1:25 B&W Variant cover by YANICK PAQUETTE
On sale MARCH 7 • 32 pg, FC, $2.99 US • RATED T+
Retailers: This issue will ship with two covers. The variant cover will feature the standard edition cover in a wraparound format.
Moss fills lungs. Leaves scrape across skin and wood against bone. A Swamp Thing is rising in The Green’s hour of darkest need...but is Alec Holland a part of it? Or is he just bleeding out in a ditch? And as Alec falls, a horrible champion is taking the throne of the Bone Kingdom at Sethe’s right hand!


ANIMAL MAN #7Written by JEFF LEMIRE
Art by TRAVEL FOREMAN and STEVE PUGH
Cover by TRAVEL FOREMAN
On sale MARCH 7 • 32 pg, FC, $2.99 US • RATED T+
“Animal vs. Man” part 1! As the forces of the Rot continue to pursue The Bakers across the backwoods of America, Cliff and Buddy decide to get in some quality father-and-son time. Plus, Buddy has a terrifying vision of things to come!

TEEN TITANS #7Written by SCOTT LOBDELL
Art and cover by BRETT BOOTH and NORM RAPMUND
1:25 B&W Variant cover by BRETT BOOTH and NORM RAPMUND
On sale MARCH 28 • 32 pg, FC, $2.99 US • RATED T
Retailers: This issue will ship with two covers. The variant cover will feature the standard edition cover in a wraparound format.
Are the Teen Titans ready to stage an assault on N.O.W.H.E.R.E.? No way! But as Red Robin explains to the rest of his team, they’ll have to rally to save the Superboy from certain death. And through all of this, only Solstice learns a secret Red Robin has been hiding that could tear the team apart just as they have finally come together!


HUNTRESS #6
Written by PAUL LEVITZ
Art by MARCOS TO and JOHN DELL
Cover by GUILLEM MARCH
On sale MARCH 7 • 32 pg, FC, 6 of 6, $2.99 US • RATED T
The shattering conclusion as Huntress, with a billion-euro price on her head and a warrant for her arrest from Interpol, has one last battle to fight before she can leave Italy alive! And don’t miss the surprise guest-star at the end of this issue!




UNCHARTED #5Written by J0SHUA WILLIAMSON
Art by SERGIO SANDOVAL and POL GAS
Cover by MICO SUAYAN
On sale MARCH 28 • 32 pg, 5 of 6, FC, $2.99 US
The exciting comic based on the hit PS3 video game continues! Forced to team up with their rivals, Nathan Drake and Chloe Frazer fight back against the Smoking Gods deep in the bowels of the Earth! But once they find the treasure they’ve been seeking, should they take it?


BATMAN: ARKHAM CITY: SERIES 2 ACTION FIGURESWelcome to Arkham City, the new maximum security “home” for all of Gotham City’s thugs, gangsters, and insane criminal masterminds.
Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, it’s filled with the most murderous villains from DC Comics’ Batman universe. But Batman is ready to tackle it with all-new gadgets and his greatest—and most dangerous—allies. Which is good, because he’ll need all the help he can get for his journey into the darkest corners of Gotham.
Based on the blockbuster video game published by Warner Bros. Interactive Entertainment, developed by Rocksteady Studios, and licensed by DC Entertainment.
On sale April 25, 2011 * Action Figures * PI
The Riddler - 6.7” h
Catwoman - 6.5” h
Batman - (Detective Mode Variant) - 6.75” h
Hush - 6.8” h

Concept art for Star Wars: Knights of the Old Republic III

I'm a little late to the party with this, but here is some of the concept art for the cancelled Knights of the Old Republic III game. With The Old Republic being released this month, here's a look at what could have been.














Source: Gamersyde