Early days and the early 1990s
The dawn of the videogame console was, without a doubt, a glorious moment. Throughout the Western world (and Japan), kids and adults were playing on ZX Spectrums, Commodore 64s and the ol' BBC tape deck thingymahoozit. Videogame popularity went through the roof, however, with the advent of the Sega MasterSystem and the Nintendo Entertainment System (NES). The big star? Mario.
A blight on cinema and gaming. |
The first Tomb Raider spawned endless sequels and two movies. |
Late 1990s and early 2000s
Tomb Raider revolutionised British gaming by bringing us Indiana Jones with ever increasing tits. The HUGELY successful video games series has provided the world with probably the second most popular female costume after Princess Leia in the Gold Bikini, as well as two movies starring Angelina Jolie.
Resident Evil made people shit themselves and was probably responsible for the influx of zombie movies in the early 2000s. The irony is that the flood of Resident Evil movies have not been very good. This was a time when Hollywood was only just starting to take note of games again (after the dire early 90s). Many games that came in this time-frame could have supported movies, but were overlooked because of the stigma attached to videogame moives. Hitman took 10 years to make it to the screen. Syphon Filter or Metal Gear Solid could have produced decent 3* movies, but the market still wasn't open enough to consider them.
Late 2000s to the future
Perhaps too faithfully adapted? |
Speaking of Blade Runner brings us nicely to:
Movie Tie-in Videogames
Spider-man 2's video game wasn't Amazing, but did work quite well |
From Jurassic Park, to The Matrix to Yogi Bear, major movies are expected to have a videogame tie-in these days. It is quite simply an easy sell. People go out, enjoy the movie and buy the game. This means that more often than not the game hasn't had the attention that the concept deserves, as the game needs to be out for the cinema release (or DVD release at a push) to suceed in capturing the maximum market sales. Movie tie-ins often fall down when they try to stick too rigidly to the film's plot and can flourish when they take a step away to add elements of their own.
1982-1995 Longest wait for a movies' video game? |
Blade Runner, of course, was itself based on the book by Phillip K. Dick, but the video game adaptation came 15 years after the movie. Talk about taking a step back, you don't even play as Deckard. You play a rookie Blade Runner who has to investigate and retire Replicants, whilst alternate endings reveal that you are or are not a Replicant yourself. So whilst not a direct tie-in, the game utilised and mirrored the movie whilst giving itself it's own story and identity.
Story structure: The real pitfall
Now here in lies the main problem when translating videogames to movies (and viceversa). A video is considered to be feature-length when it lasts 75 minutes+ and most movies come in between an hour and a half and two hours. Videogames, however, last anywhere between 6 and 60 hours. The plot and character content of which can be minimal, by which I mean you could spend thirty seconds watching a cutscene for every hour you spend platforming or hack'n'slashing. So videogames either have too many plot points or too few for a writer to be able to translate it directly into a screenplay.
In summary then, the main reason for videogame and movie crossovers not being as good as their counterparts (and this will be a recurring theme): story structure and characterisation.
A game has the first hour to deliver exposition and introduce the characters. A movie has to do it in twenty minutes.A game has several levels over which to bombard you with set-pieces of action and adventure. A movie probably has time to fit in three or four at the most.
A game can forget story and characterisation during certain parts of it's levels. Every part of a movie should reveal more about the plot and characterisation.
These very different structures make it very difficult to get all the elements to work right. It might be a cinematic game, but if you can't get the movie's structure right, it's going to suck.
Everytime you hear an arguement against them, take these catchphrases into your hearts and repeat:
It was intended to be a movie, so of course the movie is better.
It was intended to be a game, so of course the game is better.
Can Drake's Forune break the mould? |
Regardless of whether it can or can not succeed where others have failed, we will have to wait until 2013 to find out. In the meantime, Uncharted 3: Drake's Deception is out in November.
Think that a game is crying out for a big-screen translation? Is a Zelda movie past-due? Did you actually enjoy Street Fighter?
Comment below to share your thoughts.
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